From the Sector

Reset
5 results
Disney unveils virtual ‘HoloTile’ floor technology (c) Disney, The Walt Disney Company
Lanny Smoot, Disney Imagineer and Creator of HoloTile floor
22.01.2024

Disney unveils virtual ‘HoloTile’ floor technology

Disney unveiled the HoloTile floor, created by Disney Research Fellow and longtime member of Walt Disney Imagineering Research & Development Lanny Smoot.

The HoloTile floor is a multi-person, omni-directional, modular, expandable, treadmill floor. It allows any number of people to have a shared virtual reality (VR) experience, walk an unlimited distance in any direction, and never collide or walk off its surface.

The HoloTile floor can also be an insert in a theatrical stage, allowing performers to move and dance in new ways, or stage props and structures to move around or appear to set themselves up.

The new technology was revealed (see here), as Lanny Smoot is being inducted into the National Inventors Hall of Fame. He is the first Disney Imagineer to receive this recognition.

Disney unveiled the HoloTile floor, created by Disney Research Fellow and longtime member of Walt Disney Imagineering Research & Development Lanny Smoot.

The HoloTile floor is a multi-person, omni-directional, modular, expandable, treadmill floor. It allows any number of people to have a shared virtual reality (VR) experience, walk an unlimited distance in any direction, and never collide or walk off its surface.

The HoloTile floor can also be an insert in a theatrical stage, allowing performers to move and dance in new ways, or stage props and structures to move around or appear to set themselves up.

The new technology was revealed (see here), as Lanny Smoot is being inducted into the National Inventors Hall of Fame. He is the first Disney Imagineer to receive this recognition.

Smoot is also credited with giving Madame Leota her ability to “float” in the Séance Room at the Haunted Mansion at Disneyland Park; crafting the state-of-the-art extendable lightsaber used by Disney Live Entertainment; inventing the Magic Playfloor interactive game experience on the Disney Cruise Line; producing the immersive Fortress Explorations adventure at Tokyo DisneySea; and designing the virtual and interactive koi ponds at the Crystal Lotus Restaurant at Hong Kong Disneyland Hotel.

More information:
Disney floor space Virtual Reality
Source:

Disney, The Walt Disney Company

SHIMA SEIKI
22.09.2022

Virtual Samples: SHIMA SEIKI and KDDI launch XR Mannequin for APEXFiz

SHIMA SEIKI announces a sales promotion package for the apparel industry together with KDDI, Linking 3D fashion design with cross-reality― realizing digital catalogs, VR showrooms and new customer experience allowing 360-degree viewing without actual samples

Leading fashion technologist SHIMA SEIKI MFG., LTD. of Wakayama, Japan together with telecommunications company KDDI Corporation of Tokyo, Japan launched "XR Mannequin for APEXFiz," a sales promotion package that links SHIMA SEIKI's APEXFiz design software for the apparel industry with KDDI's XR (cross-reality) technology.

SHIMA SEIKI announces a sales promotion package for the apparel industry together with KDDI, Linking 3D fashion design with cross-reality― realizing digital catalogs, VR showrooms and new customer experience allowing 360-degree viewing without actual samples

Leading fashion technologist SHIMA SEIKI MFG., LTD. of Wakayama, Japan together with telecommunications company KDDI Corporation of Tokyo, Japan launched "XR Mannequin for APEXFiz," a sales promotion package that links SHIMA SEIKI's APEXFiz design software for the apparel industry with KDDI's XR (cross-reality) technology.

XR Mannequin for APEXFiz will be offered to the apparel industry. Using an XR Mannequin that enables viewers to check product images from any angle in 360 degrees on various devices, XR Mannequin for APEXFiz enables digital catalogues with 3D virtual sample image data of garments designed on APEXFiz design software, 360-degree VR showrooms, as well as digitally extended stores. It also realizes virtual proposals at exhibitions, showroom-style stores with no inventory, and user-friendly purchase experience on e-commerce sites, and more. It also allows users to reduce excess stock at stores and create new sales opportunities.

Eventually, by adding movement to models wearing Virtual Samples and rendering them on a cloud server, customers will be able to view high-resolution virtual fashion shows on their smartphones and other devices.

 Until now, the apparel industry has been making actual product samples in each of the planning and design stages of production. This process not only takes an enormous amount of time and cost, but generates waste of raw materials including fabric that require disposal. At the retail stage, stores also needed to have various sizes and colors in stock to address a wide range of customer preferences, resulting in excess inventory.

With SHIMA SEIKI's APEXFiz, designs can be evaluated without making actual samples, minimizing resources spent on sample production as well as lead time, enabling environmentally-friendly manufacturing.

In May 2022, KDDI developed a high-resolution XR mannequin for apparel sales, with support from Google Cloud. It enables various devices such as store signages and smartphones to check products from any angle in 360 degrees, enabling stores to sell products without maintaining inventory.

SHIMA SEIKI and KDDI combines APEXFiz and XR Mannequin to start providing XR Mannequin for APEXFiz. This brings DX solutions to all stages in the supply chain for the apparel industry, from planning and design to sample making, production, distribution, and retail sales. SHIMA SEIKI and KDDI will continue to create services together that link each other's products, to bring about a sustainable society by reducing excess stock, and providing a customer experience that gives peace of mind when purchasing products.

Source:

SHIMA SEIKI

ISKO champions circularity and biodiversity at the Circular Fashion Summit 2021 (c) ISKO
Denim by ISKO
24.11.2021

ISKO champions circularity and biodiversity at the Circular Fashion Summit 2021

  • The leading denim ingredient brand joins lablaco’s virtual reality Circular Fashion Summit 2021 as an Innovation Partner

ISKO continues to reaffirm its commitment towards circularity by participating as an Innovation Partner in the Circular Fashion Summit 2021 by lablaco. The summit will bring together leaders of change across design, technology and sustainability to share knowledge and take action towards creating a circular future for fashion. The event will be held in a VR version of the Grand Palais Éphémère in Paris and will take place on 9-12 December.

ISKO’s approach to circularity is built on creating a future where no virgin resources are needed to produce beautiful durable and high performing woven fabrics To achieve this, the leading denim ingredient brand is working to remove its reliance on fossil fuels and virgin materials by employing only renewable energy and by setting the challenging target of using 100% recycled or reused materials.

  • The leading denim ingredient brand joins lablaco’s virtual reality Circular Fashion Summit 2021 as an Innovation Partner

ISKO continues to reaffirm its commitment towards circularity by participating as an Innovation Partner in the Circular Fashion Summit 2021 by lablaco. The summit will bring together leaders of change across design, technology and sustainability to share knowledge and take action towards creating a circular future for fashion. The event will be held in a VR version of the Grand Palais Éphémère in Paris and will take place on 9-12 December.

ISKO’s approach to circularity is built on creating a future where no virgin resources are needed to produce beautiful durable and high performing woven fabrics To achieve this, the leading denim ingredient brand is working to remove its reliance on fossil fuels and virgin materials by employing only renewable energy and by setting the challenging target of using 100% recycled or reused materials.

This impressive goal is possible thanks to the cutting edge technologies ISKO is working with such as a one of a kind process which fully separates and recycles cotton and polyester blends at scale, and collaborative partnerships with MoRe Research that are aimed at discovering new possibilities for cellulose based materials. ISKO’s new generation of R TWO™50+ fabrics are also playing a role in moving towards this goal. E ngineered for nature’ they use a minimum of 50% pre and post consumer recycled blend reducing carbon and water footprints by 45% and 65% respectively, and are all GRS certified ISKO also believes that the transition to a circular economy cannot happen without addressing the impact on biodiversity and our ecology. Tackling the over-sourcing of raw materials is key, as the extraction of new natural resources and the impact on carbon emissions in processing them contributes to more than 90% of biodiversity loss.

Source:

Menabò Group

ISKO launches ISKO™ World (c) ISKO, SANKO TEKSTIL
05.07.2021

ISKO launches ISKO™ World

ISKO, a leading denim ingredient brand, launches the first phase of ISKO™ World – a virtual reality experience that serves as a new and engaging way of widely communicating ISKO’s company vision, its vast collection of products and technologies, as well as its brand values.

Designed to emulate the look and feel of a traditional sales showroom, ISKO™ World is an additional, informative resource for all ISKO website visitors, as well as the company’s sales and marketing teams to use when meeting with current and new and future partners. It can be used as an educational space to explore, interact with and learn about the latest collection or initiatives. In particular, there is a room dedicated to ISKO’s ongoing commitment to Responsible Innovation™, with detailed information about how the company is approaching its environmental and social responsibilities throughout every aspect of the business.

ISKO, a leading denim ingredient brand, launches the first phase of ISKO™ World – a virtual reality experience that serves as a new and engaging way of widely communicating ISKO’s company vision, its vast collection of products and technologies, as well as its brand values.

Designed to emulate the look and feel of a traditional sales showroom, ISKO™ World is an additional, informative resource for all ISKO website visitors, as well as the company’s sales and marketing teams to use when meeting with current and new and future partners. It can be used as an educational space to explore, interact with and learn about the latest collection or initiatives. In particular, there is a room dedicated to ISKO’s ongoing commitment to Responsible Innovation™, with detailed information about how the company is approaching its environmental and social responsibilities throughout every aspect of the business.

Every product on display has been fully rendered as opposed to using 360° photography to make the site scalable and easy to update with fresh, new content on a regular basis. ISKO will continue to develop and add new rooms and functionalities to the site with the aim of positioning ISKO™ World as an indispensable part of the ISKO experience for visitors. The site was created in collaboration with Like Digital & Partners and Moyosa media, experts in creating digital experiences, and is designed for use on desktop or mobile devices.

More information:
Isko ISKO™ World digital Denim
Source:

ISKO / Menabò Group

Epson Studie: Zuschauen war gestern! (c) Epson
Die Nachfrage nach Erlebnischarakter nimmt stetig zu. Menschen möchten nicht mehr nur Zuschauer sein, sondern wollen bei Veranstaltungen und Events aktiv dabei sein.
11.02.2020

Epson Studie: Zuschauen war gestern!

  • Rund 6 von 10 der europäischen Kunden möchten mitmachen und nicht nur zuschauen

Meerbusch – Technologien eröffnen Händlern innovative, interessante Möglichkeiten, mit ihren Zielgruppen in Kontakt zu treten. Aktuelle Untersuchungen zeigen, dass sich besonders die Freizeitbranche eignet, auf diese Weise neue Interessenten zu gewinnen. Mehr als die Hälfte (59 Prozent) aller Besucher von Veranstaltungen in Europa möchten aktiv teilnehmen und nicht nur zuschauen.

Eine aktuelle europäische Studie mit dem Titel „The Experiential Future“, die von Epson in Auftrag gegeben wurde, zeigt auf, wie die Meinung der Kunden unterschiedlicher Altersgruppen zur Teilnahme an Veranstaltungen ist. Dabei wurden die Ansichten zum Einsatz immersiver Technologien bei Events wie Großprojektionen, interaktive Anzeigen, Hologramme sowie Virtual Reality und Augmented Reality abgefragt.

  • Rund 6 von 10 der europäischen Kunden möchten mitmachen und nicht nur zuschauen

Meerbusch – Technologien eröffnen Händlern innovative, interessante Möglichkeiten, mit ihren Zielgruppen in Kontakt zu treten. Aktuelle Untersuchungen zeigen, dass sich besonders die Freizeitbranche eignet, auf diese Weise neue Interessenten zu gewinnen. Mehr als die Hälfte (59 Prozent) aller Besucher von Veranstaltungen in Europa möchten aktiv teilnehmen und nicht nur zuschauen.

Eine aktuelle europäische Studie mit dem Titel „The Experiential Future“, die von Epson in Auftrag gegeben wurde, zeigt auf, wie die Meinung der Kunden unterschiedlicher Altersgruppen zur Teilnahme an Veranstaltungen ist. Dabei wurden die Ansichten zum Einsatz immersiver Technologien bei Events wie Großprojektionen, interaktive Anzeigen, Hologramme sowie Virtual Reality und Augmented Reality abgefragt.

Besonders beliebt sind Veranstaltung mit hohem immersiven Charakter bei den Millennials. So haben mehr als zwei Drittel der Befragten dieser Altersgruppe in den letzten 12 Monaten an einem Event dieser Art teilgenommen. Über die Hälfte (56 Prozent) dieser Gruppe sind jedoch der Meinung, dass auch heute noch nicht genügend dieser Mittel eingesetzt werden. Mehr als ein Viertel der Generation Z (29 Prozent) und der Millennials (27 Prozent) haben aus diesem Grund sogar einen Event im Ausland besucht. Bei der Generation X waren es 23 Prozent, bei den Babyboomern 21 Prozent. Diese Resultate machen deutlich, dass sich Freizeit- und Eventunternehmen auf diese Weise starke Wettbewerbsvorteile schaffen können. Zudem geben sie klare Hinweise, wie die Branchen von diesem Trend profitieren können. Die Ergebnisse zeigen, dass über die Hälfte (58 Prozent) der Millennials Veranstaltungen oder Events mit hohem Erlebniswert bevorzugen. 57 Prozent der Generation X und 51 Prozent der Generation Z und der Babyboomer schließen sich dieser Meinung an.

Ein Besuchererlebnis, das starke Emotionen auslöst, schafft eine enge Verbindung zu einer Marke. Dies ist nicht nur für Veranstaltungsorte und das Gastgewerbe wichtig, um neue Kunden zu gewinnen, sondern auch, um diese stets neu zu begeistern. Knapp zwei Drittel (65 Prozent) der Millennials und der Generation X würden immer wieder solche Veranstaltungen besuchen. Über die Hälfte der Generation Z (57 Prozent) und der Babyboomer (56 Prozent) stimmen dieser Einschätzung zu – ein klarer Beleg dafür, dass Technologien, die starke Erlebnisse schaffen, dazu beitragen, Kunden zu binden.

„Neue Technologien verändern entscheidend die Veranstaltungen und Events der Zukunft. Unsere Studie zeigt, dass Unternehmen Erlebnisse als Motor nutzen sollten, um die Besuchsfrequenz zu erhöhen und zudem auch Folgegeschäft zu generieren. Babyboomer und die Generation Z erwarten geradezu immersive Veranstaltungen. Jetzt ist es an den Unternehmen der Freizeit- und Erlebnisbranche, diese Erwartungen zu erfüllen“, so Jörn von Ahlen, Leiter Marketing der Epson Deutschland GmbH.

More information:
Epson Virtual Reality
Source:

Epson Deutschland GmbH